The following setting rules apply to games in the Firmament:
- Athletic Running: Running uses an Athletics roll instead of the standard running die. With a success, add half your Pace to your movement. With a raise, add your full Pace to your movement.
- Simple Encumbrance: Encumbrance is measured in significant items. You can carry a number of significant items equal to half your Strength die without being encumbered.
- Unlikely Leaders: Leaders come from surprising places in the Firmament. The Command Edge is not a requirement for any Leadership Edge except Command Presence.
Competent Extras & Mooks
This is a pair of Setting Rules that make the Firmament a bit less pulpy than most settings. Extras are split up into two types:
- Competent Extras don’t have Wounds or Bennies, but are no less capable than the players. They get a Wild Die when making Trait Rolls. However, groups of Extras share a Wild Die between them to keep combat fast and furious.
- Mooks are truly cannon fodder, which the players can take on in large numbers. They never roll a Wild Die, and their damage rolls can never Ace.
Getting Into Places
Security systems have moved on beyond traditional mechanical locks, but as long as there are systems to keep others out there will be people finding ways to get in. The security systems commonly used in the Firmament include:
- Mechanical Locks. Popular in the Rim and anywhere else where machining is cheaper than fabricating electronics. They can be picked with Thievery using a traditional set of lockpicks.
- Maglocks. An electromagnetic fastener controlled by an electronic device, such as a keypad or facial recognition camera. They can usually be rewired or confused with Electronics.
- Computer-Controlled Locks. A maglock controlled by a computer system, such as a security door that requires an ID chip. The Hacking skill can be used to gain control of them.
Most locks that can be bypassed with Hacking can also be bypassed with Electronics, but it depends on whether you have physical access to the device responsible for securing the door. A keypad is fairly easy to take apart and rewire - a tiny facial recognition camera embedded in a marble wall would require a lot more work. Some doors are operated entirely by a computer system and don’t have any kind of user interface to tamper with.